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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Cinema 4D Training - Making It Look Great 6

Cinema 4D Training : Making It Look Great 6

$ 49.00 USD

Techniques, tips and shortcuts including real-world techniques for Cinema4D

Cinema 4D Training – Making It Look Great 6 from Tim Clapham for Motionworks

 

Making It Look Great 6 : The ultimate workshop for Cinema 4D and After Effects

Work side-by-side with designer and Cinema 4D expert Tim Clapham as you create a stunning, multi-layered news opener from start to finish. 

MILG 6

Must-Know Cinema 4D

This training is jam-packed with techniques, tips and shortcuts including real-world techniques for getting the most out of the Cinema 4D Mograph module.

MILG 6

 

MILG 6

Who is this training for?

Anyone serious about mastering Cinema 4D with After Effects at an industry level.

 

 

MILG 6

3D and motion graphics

Cinema 4D with MoGraph is the most popular 3D software for motion graphics artists today.

 

 

MILG 6

Learn from the best

Tim Clapham is becoming one of the most recognised Cinema 4D motion graphic artists and trainers worldwide.

 

Lesson Outline
  • Creating the Globe

Working with layouts; Creating and Cloning onto a Sphere Object; Generating the Globe Effect with the Shader Effector; Introducing the Plain Effector and Effector falloff.

  • Creating the Orbiting Text

Preparing Illustrator artwork; Importing artwork and creating Extrude NURBS; Introducing the Fracture Object; Orbiting the text with the Spline Effector; Linking parameters using Xpresso and Set Driver; Organising the scene with layers.

  • Working with Cameras

A basic camera rig with User Data; Linking User Data to object parameters using Xpresso; Animating the camera; Manipulating F-Curves.

  • Animating the Text and Globe

Animating the text using Spline Effector; Scaling and rotating the text using Effectors; Animating the globe rotation; Using Animation Layers to add secondary animation; Adjusting Shader Mapping to enhance composition.

  • Modeling a Basic Soccer ball

Using Primitives to create the basic football shape; Using modeling tools to edit the football model; Adding textures to Selection sets; Baking a spherical map from the football model; Wiping from globe to football with Effectors.

  • Creating Materials and the Content Browser

Using the Fresnel shader; Adding HDRI reflections Presets; Catalogs and the Content Browser; The Compositing Tag; Lumas Shader for Anistrophic Highlights.

  • Lighting the Scene

Introduction to Light types; Using Area Lights; The Target Tag; Three point lighting; Include / Exclude lists; Controlling specular highlights.

  • Streaks of Light

Using Viewport filters; Matrix Object vs Cloner Object; Creating splines using with the Tracer Object; Adding and optimising geometry with Sweep NURBS; Limiting Tracer results; Making Luminant Materials.

  • More Graphic Elements

Radial duplication with Cloner Object; Using Blend mode; Cloning Cloner objects; Modifying Clones with Effectors.

  • Preparing for Render

External Compositing Tag to Export 3D data; Assigning Object Buffers; Configuring output parameters; Setting up Multipass rendering; Exporting After Effects compositing file.

  • Importing into After Effects

Importing the AEC file, Organising the project; Separating 3D Elements with Object Buffers; Creating the background.

  • Enhancing the 3D Render

Colour correction; Adding glows; Creating a turbulent glow; Adding a border to the text; Emphasizing specular highlights.

  • Finishing Touches

Using the exported 3D data; Adding trails with Trapcode Particular; Using Expressions to add randomness; Adding extra 3D elements; Creating an image wipe transition; Final rendering.


Cinema 4D Training – Making It Look Great 6

COMPATIBILITY:
After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

IMAGE FORMATS:
JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

RECOMMENDED CARDS:
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.

RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.

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