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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Cinema 4D Training - Making It Look Great 10
MILG10MILG10MILG10MILG10MILG10

Cinema 4D Training : Making It Look Great 10

$ 98.00 USD

16 step-by-step lessons to teach you key modelling tools & workflows in Cinema4D

Cinema 4D Training – Making It Look Great 10 : Modelling Essentials For Cinema 4D from Motionworks

 
Follow along with Cinema 4D expert and master modeller Rob Redman as he presents 16 step-by-step lessons, designed to teach you the key modelling tools and workflows for creating a variety of everyday objects from scratch.

Model Like A Boss: Perfect for both the beginner and intermediate level modeller, this training will give you the confidence to create just about anything in Cinema 4D.

Making It Look Great 10

Essential Workflow: Besides demonstrating the key modelling tools, MILG10 focusses on essential workflow for making you a more efficient Cinema 4D artist.

Making It Look Great 10

MILG10The Correct Approach: Understand how to effectively approach a model, starting with an empty workspace.

 

 

 

Making It Look Great 10Modelling Muscle Memory: Simple models help drill the techniques until they become part of your skill set.

 

 

 

Making It Look Great 10What’s The Difference: Comparison tutorials help you understand how tools differ and when to use them.

 

 

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Lesson Outline:

Crate

Learn how to model a crate. Main areas covered include: Cube Object, Make Editable, Grid Setup, Snapping, Knife Tool, Extrude Tool, Preserve Groups, Sphere Object, Render Perfect, Loop Selection, Rectangle Selection, Cloner Object, Micro Bevels, Bevel Tool, Phong Angle.

Net

Learn how to model a net. Main areas covered include: Polygon Floor, Cloth Collider Tag, Plane Object, Make Editable, Rectangle Selection, Creating a Chevron Mesh, Magnet Tool, Cloth Tag, J Scrolling, Subdivide, Atom Array, Cloth Cache.

Glass

Learn how to model a wine glass using two different methods. Main areas covered include: Grid Setup, Snapping, Linear Spline, Chamfer Tool, Lathe Nurbs, Create Outline, Hard Interpolation, Knife Tool, Phong Angle, Make Editable, Extrude Tool, Extrude Inner Tool, Hypernurbs Subdivide versus Hypernurbs Object.

Grass

Learn how to model grass and shrubs. Main areas covered include Polygon Object, Make Editable, Axis Mode, Control duplicating polygons, Hypernurbs Object, Knife Tool, Cloner Object, Randomize Effector.

Fan

Learn how to model a floor fan. Main areas covered include: Disk Object, Loop Selection, Edge To Spline, Round Tool, Sweep Nurbs, Tube Object, Optimize, Grouping objects, Knife Tool, Extrude Tool, Cylinder Object, Extrude Inner Tool, Bevel Tool, Hypernurbs Object, Linear Spline, Grid Snapping, Chamfer Tool.

Shroom

Learn how to model a mushroom or toadstool. Main areas covered include: B-Spline Tool, Spline order when working with Loft Nurbs, Create and position splines, Subdivide, Loft Nurbs, Lining up splines, Creating organic shapes.

Window

Learn how to model a window. Main areas covered include: Grid Snapping, Linear Spline, Chamfer Tool, Creating a profile, Sweep Nurbs, Disc Object, Controling duplicate polys, Extrude Inner, Understanding Normal direction, Reverse Normals, Extrude Tool, Loop Selection, Bevel Tool, Magnet Tool, Tube Object, Knife Tool, Extrude Nurbs, Connect Objects + Delete, Optimise, Boole.

Mask

Learn how to model a mask. Main areas covered include: Polygon Object, Control-duplicating polygons, Bridge Tool, Increase Selection, Reduce Selection, Control duplicating polygons using Scale, Hypernurbs Object, Symmetry Object, World Axis, Reverse Normals, Extrude Tool, Knife Tool versus Weight Hypernurbs, Edge Weight Tag.

Flashlight

Learn how to model a flashlight. Main areas covered include Hypernurb workflow, Control-duplicating polygons, Loop Selection, Bevel Tool, Hypernurbs Weighting, Extrude Inner Object, Rectangle Object, Extrude Object, Knife Tool, Slide Tool, Polygon Selection Tag, Disk Object, Oil Tank Object, Optimize.

Headphones

Learn how to model a pair of headphones. Main areas covered include: Using a reference image, Cube Object,Control-duplicating polygons, Hypernurbs Object, Loop Selection, KnifeTool, Symmetry Object, Tube Object, B-Spline, Extrude Object, Extrude Tool, Normals, Oil Tank Object, Extrude Inner Tool, Soft Selections.

Rocket

Learn how to model a rocket. Main areas covered include: Cube Object, Hypernurbs Object, Knife Tool, Loop Selection, Extrude Tool, Extrude Inner Tool, Converting Hypernurbs to polys, Bevel Tool, Creating polygons from points, Random selections, Increase Selection, Cloner Object, FFD Deformer, Taper Deformer.

Shoe

Learn how to model a high heel shoe. Main areas covered include: Using a reference image, Cube Object, Make Editable, Control-duplicating polygons, Loop Selection, Knife Tool, Hypernurbs Object, Extrude Inner Tool, Extrude Tool, Soft Selections.

Umbrella

Learn how to model an umbrella. Main areas covered include: Disk Object, Sculpting Tag, Subdividing, Push/Pull, Wax, Smooth, Baking Sculpt Objects, Understanding Baking, Displacement and Normals, Spherify Deformer, Edge To Spline, Sweep Nurbs, Cloth Nurbs, Enable Snapping, Chamfer, Sweep Nurb Details, Cylinder object.

Tool Comparison 1

Learn the similarities and differences between the smoothing tools, focussing on the Brush, Magnet and Iron tools.

Tool Comparison 2

Learn the similarities and differences between the connecting tools, focussing on the Bridge, Stitch & Sew and Weld tools. This lesson also looks at the Close Polygon Hole command.

Tool Comparison 3

Learn the similarities and differences between the reduction tools, focussing on Dissolve and Weld tools and Collapse command.

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Cinema 4D Training – Making It Look Great 10

COMPATIBILITY:
After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

IMAGE FORMATS:
JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

RECOMMENDED CARDS:
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.

RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.

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