C4D103 Introduction to Cinema 4D Part 1
$ 99.00 USD
Tim Clapham takes you through this introductory course for Cinema 4D. Aimed specifically at new users to the application, Tim will cover the fundamental techniques and principles for working with the software.
Introduction to Cinema 4D Part 1 from Tim Clapham for fxphd
Tim Clapham takes you through this introductory course for Cinema 4D. Aimed specifically at new users to the application, Tim will cover the fundamental techniques and principles for working with the software. Throughout the course, Tim will be using Cinema 4D release 14, however users with alternative versions of the software should have no problem following along as most of the subjects covered are applicable to alternative versions.
Starting with a basic foundation of the application working principles, Tim will build upon this over the following classes, covering the use of parametric models, polygonal and point modelling, shader and material creation, building expressions with Xpresso, lighting, texturing and rendering your projects, the course will also include the creation of a short animation which will be rendered using multipass and exported to After Effects for completion.
- Class 1 : An introduction to the Cinema 4D interface. Configuring preferences, working with layouts and generally finding your way around the fundamental principles of the application and interface.
- Class 2 : Modelling techniques with parametric objects. This class will introduce you to several of the generator objects, working with splines and managing object hierarchy.
- Class 3 : Modelling a car wheel with sub-division surfaces. This class will cover polygonal and point modelling, exploring various tools such as extrude, knife and bridge.
- Class 4 : Introducing the material system. This week we cover the creation of materials within Cinema 4D. Creating and organising materials. Working with shaders. Texture tags and projection types.
- Class 5 : Lights and Cameras. Discussing the various lighting options available. Working with falloff, shadows, visible & volumetric lights. Working with the C4D Camera object including an overview of the physical camera options.
- Class 6 : An introduction to Xpresso. Working with the Xpresso interface. Using Set Driver / Set Driven to generate expressions. Controlling Xpresso via User Data.
- Class 7 : Introducing the MoGraph module. Exploring the Cloner object. Combining the cloner with effectors to create complex animation with relative simplicity.
- Class 8, 9 and 10 : Building a short animation using the principles learned from previous classes. Introducing the timeline and f-curve manager. Texturing, lighting and multipass rendering for export to After Effects.
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After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc
GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.
C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.
RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.