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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx
Houdini Training from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxxX-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx

Houdini Tutorial : Rocket Ship

$ 65.00 USD

Learn a variety of aspects of Houdini without the project being overly complex or technical.

Houdini Training from helloluxx

Houdini Tutorial : Rocket Ship from Rohan Dalvi

 
The idea behind this training was to create a project that would take the viewer through a variety of aspects of Houdini without making the project overly complex or technical.

Over the course of this project you will cover a whole range of topics which include Procedural modelling, Polygonal modelling, Environment Generation, Cloud modelling, CHOPs, RBD, Constraints Network, Smoke Simulation, Materials, Lighting using HDRI, setting up Takes, Rendering and Final composite in After Effects.



Lesson Plan – Modelling The Rocket Ship

 

  • Rocket Shape – Setting up the basic Rocket shape using VOPs
  • Cockpit – Modelling the cockpit using the Ray SOP and the Cookie SOP
  • Rocket Panels – Adding details to the Rocket body by dividing it into panels
  • Panel – Adding charging lights on one of the panels
  • Cable – Adding a fuel cable to the side of the rocket.
  • Rivets – Modelling rivets on the rocket body and controlling their size using Pscale
  • Rocket Nose – Modelling the rocket nose and ensuring the size is linked to the size of the rocket
  • Exhaust – Build the rocket exhaust by extracting curves from the base of the rocket body
  • Rocket Body – Constructing the rocket body
  • Rocket Final – Adding finishing touches to the rocket model

 
 

Lesson Plan – Modelling The Scene & Animation Using CHOPs

 

  • Air Pump – Modelling the air pump using the poly modelling tools in Houdini
  • Launchpad – Building the foreground hill on which the Rocket stands and adding the grass
  • Hills – Using a combination of cellular and noise textures to build the background hills
  • Trees – Modelling the trees on the hills
  • Flowers – Adding some flower like structures on the hills
  • Clouds – Modelling custom clouds using the Cloud SOP and the Clouds noise SOP.
  • CHOPs – Animating the rocket body and the air pump using procedural animation curves generated using CHOPs
  • Rocket Animation – Adding additional animation to the rocket using simple keyframes
  • Cable RBD set up – Setting up the RBD set up for the cable animation
  • Constraints Network – Adding the constraints to the RBD set up
  • Cable Construction – Constructing the cable out of the simulated RBD objects
  • Smoke Set Up – Setting up the elements required for the smoke simulation
  • Smoke Simulation – Simulating the smoke for the exhaust
  • Lighting – Lighting the scene using a combination of HDR images modified using COPs and the sun and sky system
  • Materials – A basic explanation of the Mantra Surface and building the materials required for the scene
  • Takes – Setting up takes and passes for the final render
  • Rendering and Compositing – A brief look at the Mantra render setting and the final composite in After Effects

Duration: 6 hours 49 minutes
Training Level: Beginner to Intermediate


X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx

X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx

X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx

X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx

X-Particles 3.5 / Cinema 4D and Houdini Tutorials from helloluxx


Houdini Training : Rocket Ship from helloluxx

 

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