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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Houdini VOPS from helloluxx
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Houdini Training : learn. Jumpstart Vol. 7 – Intro to VOPS

$ 59.00 USD

Take a look at all things VEX and VOPS in Houdini.

Houdini VOPS from helloluxx

Intro to Houdini VOPS from Adam Swaab

 
Houdini VOPS is a powerful multi-threaded environment for building tools and components of tools in Houdini.

This tutorial goes through the ins and outs of VOPS, going through many short examples to get you ready to harness the full power of VOPS. We also do a quick intro to pure coding in vex, as vex is the underlying language of VOPS.

In the final chapter, we show how to create our version of a polygon effector, similar to one you may see in Cinema 4D.

Vol.7- Intro to VOPS is really good, get cracking.


Intro to Houdini VOPS : Course Breakdown

 
Chapter 01 : INTRODUCTION

Chapter 02 : VOPS CONTEXT EXPLANATION
Look at how points are processed in VOPS and do a simple example to get your feet wet.

Houdini VOPS and VEX from helloluxx

Chapter 03 : RANDOMNESS
VOPS provides easy ways to add randomness. In this chapter we look at how to use the random VOP and interpret its output in different ways.

Houdini VOPS and VEX from helloluxx

Chapter 04 : NOISE
Take a look at 1, 3, and 4 dimensional noises in VOPS.

Houdini VOPS and VEX from helloluxx

Houdini VOPS and VEX from helloluxx

Chapter 05 : DISPLACEMENT
Learn how to displace geometry around it’s surface normals or along an arbitrary vector.

Houdini VOPS and VEX from helloluxx

Chapter 06 : LOOK-AT
In this chapter, we create a simple look-at (or targeting) setup.

Houdini VOPS and VEX from helloluxx

Chapter 07 : CROSS-PRODUCT
Cross products have a variety of uses in 3D. Here, we show a simple example of what a cross product is and why it is useful.

Houdini VOPS and VEX from helloluxx

Chapter 08 : ROTATING NORMALS
Using our knowledge of cross products, we show how to rotate geometric normals perpendicular to their up vectors.

Houdini VOPS and VEX from helloluxx

Chapter 09 : RAMPS
We show how to set up and use ramps in VOPS.

Houdini VOPS and VEX from helloluxx

Chapter 10 : DOT PRODUCTS
Like cross products, dot products have many uses in 3D. We show how dot products can be used to put snow on a mountain.

Houdini VOPS and VEX from helloluxx

Chapter 11 : IMAGE PROCESSING
We show how to read and apply textures in VOPS, as well as how to do basic image processing.

Houdini VOPS and VEX from helloluxx

Chapter 12 : RAY PROJECTION
We show two ways of projecting points onto the surface of an object.

Houdini VOPS and VEX from helloluxx

Chapter 13 : POP VOP
In this example we show to get particles to stick to their source emitter and then be released gradually after some time has elapsed.

Houdini VOPS and VEX from helloluxx

Chapter 14 : VOLUME LOOKUPS IN POPS
We show how to have particles swirl along the surface of an object, using volume sampling to constrain the particles to the surface.

Chapter 15 : POINTS CLOUDS
Point clouds are discussed in detail, and we build an example to draw lines between the closest points of two pieces of geometry.

Houdini VOPS and VEX from helloluxx

Houdini VOPS and VEX from helloluxx

Chapter 16 : POINT CLOUDS USING WRANGLE & VEX
We recreate our point cloud example in pure vex code, getting our first taste of pure scripting in an attribute wrangle.

Houdini VOPS and VEX from helloluxx

Houdini VOPS and VEX from helloluxx

Chapter 17 : VEX PRIMER
This chapter is a very simple and basic primer of vex.

Houdini VOPS and VEX from helloluxx

Chapter 18 : POLYGON EFFECT
For this final chapter, we bring together several of our earlier techniques to create a polygon effector in VOPS.

Houdini VOPS and VEX from helloluxx

Houdini VOPS and VEX from helloluxx


PLEASE NOTE : This course has been created for Houdini 15+ – There will be no compatibility issues with 15.5

Intro to VOPS

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Additional Titles in the learn. Jumpstart Series

 

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.1 | Get started with the fundamentals of procedural modelling in Houdini from Adam Swaab.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.2 | Look further into the copy sop & how to use it correctly to add variation & randomness to copied objects.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.3 | Create a simple bowling alley simulation using dynamics in Houdini & learn about DOPS & SOPS.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.4 | Explore a variety of particle setups, starting from a simple system, building to more intricate setups.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.5 | In this tutorial, get your CG feet wet with Adam Swaab’s ‘Jumpstart’ foray into fluid simulations.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.6 | Learn how to wrangle & control Houdini Pyro Effects during 5+ hours of content, over 3 project based tutorials.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.7 | Learn the ins & outs of VOPS & get ready to harness it’s full power, plus an intro to pure coding in VEX.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.8 | Get up & running with Houdini’s Mantra render engine in this intro to Houdini Lighting & Rendering.


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