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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

Houdini Training - learn. Jumpstart Vol.1: Intro to Procedural Modelling
Houdini Jumpstart Volume 1: Intro to Procedural Modelling

Houdini Training : learn. Jumpstart Vol.01 – Intro to Procedural Modelling

$ 25.00 USD

Vol.01 – This tutorial will get you started with the fundamentals of procedural modelling in SideFX’s Houdini.

Houdini Training – learn. Jumpstart Vol.01: Intro to Procedural Modelling from Adam Swaab

 
This is Volume 1 in a jumpstart series of videos for SideFX’s Houdini. Unsure or perhaps intimidated about how to learn Houdini? Industry veteran, Adam Swaab, will take you through his learning process, step by step, using project-based techniques to get you up to speed with this program. Rather than exhaustively discussing every window, panel, menu item and button, Adam embraces a “learn what you NEED to know” approach.

In this first lesson about procedural modeling, we build a simple chair model that can be easily customised during the modelling pipeline. Adam explores the procedural nature of Houdini, showing how one model of a chair can easily be turned into thousands of unique models with just a few button clicks. This tutorial series is beginner level and assumes no prior knowledge of Houdini.

Chapter breakdown:

 
Chapter 1: Intro
We take a look at the final procedural chair model and controls we are going to build for it.

Chapter 2: Quick Interface Overview
We look at adding objects and manipulating them in the viewport and node pane.

Chapter 3: Chair Base And Arms
Using simple boxes, we start the chair model. We get our first look at expressions and proceduralism, showing the arms automatically adapting to the changing dimensions of the base.

Chapter 4: Back Support And Seat Cushion
We continue adding parts to the chair model.

Chapter 5: Back Cushion
We continue on the model.

Chapter 6: Details
We look at sweeping a profile along a curve to create details for the couch and bevelling the cushions to give them a softer appearance.

Chapter 7: Legs
We create simple legs for the chair and develop a system that will always keep the chair on the ground, no matter how long the legs are.

Chapter 8: Variation
A quick demonstration of the copy-stamp function of Houdini are shown. This is not explained in depth, but provides some insight into how we procedurally add variation to a scene. Copy-stamping will be covered in depth in another tutorial.


This tutorial was made with Houdini version 13. Only small interface changes in Houdini version 15.5 will affect any usage of the tutorials.


Houdini Training – learn. Jumpstart Vol.01: Intro to Procedural Modelling

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Additional Titles in the learn. Jumpstart Series

 

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.1 | Get started with the fundamentals of procedural modelling in Houdini from Adam Swaab.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.2 | Look further into the copy sop & how to use it correctly to add variation & randomness to copied objects.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.3 | Create a simple bowling alley simulation using dynamics in Houdini & learn about DOPS & SOPS.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.4 | Explore a variety of particle setups, starting from a simple system, building to more intricate setups.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.5 | In this tutorial, get your CG feet wet with Adam Swaab’s ‘Jumpstart’ foray into fluid simulations.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.6 | Learn how to wrangle & control Houdini Pyro Effects during 5+ hours of content, over 3 project based tutorials.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.7 | Learn the ins & outs of VOPS & get ready to harness it’s full power, plus an intro to pure coding in VEX.

learn. Houdini Jumpstart - ULTIMATE BUNDLE

Vol.8 | Get up & running with Houdini’s Mantra render engine in this intro to Houdini Lighting & Rendering.


This video is created with Houdini 13, but any versions from 10-13 can be used. Mac, PC, and Linux.

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