Cinema 4D Tutorial : Comprehensive Introduction to Arnold
$ 65.00 USD
In this series of tutorials lasting 8 hours and 20 minutes *that’s 500 minutes of tutorials!* learn how to use Arnold for Cinema 4D.
Cinema 4D Tutorial – Comprehensive Introduction to Arnold
from Mograph Plus
In this series of tutorials that last over 8 hours and 20 minutes – that is 500 minutes of tutorials! – learn how to use Arnold for Cinema 4D.
First you will find where to find different Arnold tools and functions inside Cinema 4D and walk through the general workflow to get your job done with Arnold, inside Cinema 4D.
Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold for Cinema 4D, that is why we discuss them thoroughly in more than 50 minutes over 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading.
The next section of the course is dedicated to lighting, where we learn about different lights in Arnold and different lighting techniques. You will learn about area lights, spot, distant and point lights, mesh and photometric lights.
Learn what light filters are and how to use them, what physical sky and image based lighting is and learn about amazing volumetric effects in Arnold for Cinema 4D, including volume scattering and fog.
The lighting section of this course is approximately 1 hour and 20 minutes, over 12 lessons.
In the next section of this comprehensive introduction to Arnold For Cinema 4D, we start talking about shading and shader network. Arnold’s node-based shader network is one of the points that sets Arnold apart, it is so powerful that it is gonna blow your mind, it’s gonna change the way you think about shaders and developing them.
First we learn about the standard shader which is the main shader in Arnold and capable of creating all sort of materials, we cover this standard shader in the longest lesson of this course over approximately 40 minutes.
Next, discover bump and displacement mapping in Arnold. Then, explore skin shader and hair shader in a lot of detail, these two shaders let you realistically create subsurface scattering and hair shaders, the hair shader particularly is fantastic and definitely one of the best hair shaders available.
Learn about ray-switch, ambient occlusion, wire frame, utility, flat, lambert, two-sided and shadow matte shaders.
Then take a closer look at the available nodes in Arnold’s shader network editor. Learn about layer colour node, different colour nodes, conversion, math and shading state nodes, learn how to use user data and utility nodes and hopefully after watching these you should be very comfortable to develop complex shaders using these long list of nodes.
The shading section of this course is approximately 3 hours and 30 minutes over 16 lessons.
Next it is camera time in Arnold. Learn about different camera features and different camera types, explore how to achieve effects like depth of field and motion blur, learn all about cameras in Arnold over four lessons, taking approximately 35 minutes.
In section 6 of the course we learn how to render scenes in Arnold for Cinema 4D. Learn about Arnold drivers, AOVs, the AOVs that Arnold offers and how to export and composite them in a composting app like After effects. Then we learn about custom AOVs and how to write them out using the Arnold shader network editor. Then discover different render settings and also learn about texture settings and tx manager in Arnold.
The rendering section of the course is approximately 75 minutes over 5 lessons.
In the final section of the course we take a closer look at the Arnold parameters tag, we learn about Arnold procedural and how to render Cinema 4D particles using Arnold. In the final lesson of the course we learn about Arnold volume, we learn how capable Arnold is in handling openVDB files and rendering them realistically and you discover all the steps you need to render openVDB files in Arnold.
The final section of the course is 40 minutes over 4 lessons.
This course is the best that mographplus.com have ever recorded, it is quite different from what they have been doing at mographplus since they started. For each and every lesson there is a script and there is a plan and this is how mographplus will be recording their courses moving forward.
Also this is a live course, so whenever there is a major update, mographplus will be covering it in detail and adding it to this course.
So there you have it, you asked for it, you got it, a comprehensive introduction to Arnold For Cinema 4D.
Lets get started!
March 15th, 2016 : First Update
Today we release the first update for this course, in this update we will cover the most important features and enhancements in C4DtoA releases from release 22.214.171.124 to release 126.96.36.199. The update includes a 40 minutes video covering the following features and enhancements:
– Arnold Shader Network Editor enhancements and new features
– IPR window enhancements and new features
– AOV names in shaders
– Per-light AOVs
– Custom AOV tag
– Light Blocker filter
– Shader override
– Material library
– Shaderball preview
– UV Transform shader
– New specular distribution models and SSS profiles
– Mesh particle tag
SECTION 0 : INTRODUCTION
0000 – 04:45 – Introduction
0001 – 01:13 – Project Files
SECTION 1 : ARNOLD IN CINEMA 4D
0101 – 04:22 – Where is Arnold
0102 – 06:44 – General workflow
0103 – 01:32 – Layout
SECTION 2 : SAMPLING AND RAY DEPTH
0201 – 08:59 – Sampling and camera samples
0202 – 05:55 – Diffuse samples
0203 – 05:25 – Glossy samples
0204 – 06:36 – Refraction samples
0205 – 06:22 – Diffuse ray depth
0206 – 06:50 – Glossy and reflection ray depth
0207 – 10:13 – Refraction and transparency ray depth
SECTION 3 : LIGHTING
0301 – 16:36 – Area light
0302 – 02:53 – Area light shapes
0303 – 04:51 – Spot light
0304 – 03:24 – Distant light
0305 – 02:04 – Point Light
0306 – 06:24 – Mesh Light
0307 – 04:08 – Photometric light
0308 – 11:02 – Light filters
0309 – 06:04 – Physical sky
0310 – 08:44 – Image-based lighting
0311 – 08:19 – Volume scattering
0312 – 03:41 – Fog
SECTION 4 : SHADING
0402 – 38:47 – Standard shader
0403 – 06:04 – Bump and normal mapping
0404 – 20:22 – Subdivision and displacement mapping
0405 – 20:06 – Skin shader
0406 – 20:59 – Hair shader
0407 – 08:32 – Ray-switch shader
0408 – 13:23 – Ambient occlusion shader
0409 – 03:21 – Wire frame shader
0410 – 07:23 – Utility shader
0411 – 03:45 – Flat, lambert and two-sided shader
0412 – 08:01 – Shadow matte shader
0413 – 11:20 – Layer color node
0414 – 06:53 – Color nodes
0415 – 11:37 – Conversion, math and shading states nodes
0416 – 07:31 – User data nodes
0417 – 17:34 – Utility nodes
SECTION 5 : CAMERA
0501 – 09:17 – Camera
0502 – 08:39 – Depth of field
0503 – 09:08 – Motion blur
0504 – 06:33 – Camera types
SECTION 6 : RENDERING
0601 – 09:40 – Arnold driver
0602 – 24:37 – AOVs
0603 – 18:58 – Custom AOVs and object mask
0604 – 11:34 – Render settings
0605 – 07:12 – Texture settings and tx manager
SECTION 7 : MISCELLANEOUS
0701 – 07:11 – Arnold parameters tag
0702 – 07:35 – Arnold procedural
0703 – 04:49 – Particles
0704 – 20:56 – Arnold volume
Duration: 500 min
Video Format: HD 1080p
Instructor: Kamel Khezri
Application/s Used: Arnold for Cinema 4D, Maxon Cinema 4D
Availability: Instant Download
Project Files: Included
Cinema 4D Tutorial – Comprehensive Introduction to Arnold
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