Cinema 4D Layout System : GRID from Curious Animal
GRID is a layout system for Cinema 4D. It includes padding, powerful text instancing, and easily interchangeable modifiers to help you design and animate grid based layouts for projects like titles, infographics and OSP. You can animate your layouts with GRID’s own tools and with Mograph effectors.
GRID creates tiles and provides tools for you to modify those tiles (eg by splitting them or controlling their colour), to decide what to put in each tile, and then how to animate them. If you have an edition of Cinema 4D that includes Mograph you can even use Mograph effectors with GRID to super power your layout animations.
GRID takes advantage of Cinema 4D’s intuitive interface with a range of layout modifiers that can be easily added, removed and swapped around to quickly tweak your layouts. If you’re used to working with Mograph and deformers, you’ll be able to get into GRID quite easily.
GRID has built in tools to generate extruded text objects and help keep your text aligned between tiles. GRID’s formula template feature (included in the full version) allows you to include a formula in your text that will be calculated per tile for dynamic numerical text.
Control the spacing around tiles, between the edge of tiles and their text, or object instances, using padding. Apply general padding to the whole layout, or use the Padding modifier (included in the full version) to apply different padding options for your chosen tiles.
The Transform Area modifier helps you animate some of your layout’s tiles while automatically squashing or stretching neighbouring tiles. The full version of GRID includes 11 Layout Modifiers (8 available in the demo), each altering your layout in a specific way.
To control which tiles are effected by each modifier you can use the Selection tab. There are a range of Tile Selectors included (7 in the full version, 5 in the demo) that let you select tiles by column or row, index, the position of your modifier, or even using a falloff tab. Selections can be stacked – adding, subtracting or intersecting their influence on each other to give you precise control over which tiles to edit.
What is GRID comprised of?
2 Layout Generators:
11 Layout Modifiers:
1. Set Instance
2. Set Text
7. Padding *
8. Set Properties *
11.Transform Instance *
7 Layout Selectors:
3. Index Range *
6. Falloff *
7. Modifier Position
* These plugins are not available in the demo version – once you have registered you will be able to download the full version via Curious Animal’s Plugin Manager to access all of GRID’s features.
GRID’s Layout Generators work with Mograph effectors (if you’re using an edition of Cinema 4D that includes Mograph) to provide an extra layer of control to your layout animations and with Cinema 4D’s rigid body dynamics tags (again, when available in your edition of Cinema 4D) if you want to leave that control to physics.
This tutorial shows how to get started with GRID – setting up a basic layout, deciding what content to put in that layout, then briefly covers adding Mograph effectors to the GRID layouts.
The GRID tools covered in this tutorial are – Layout, Set Instance, Set Text and Split.
GRID – Advanced Tutorial 01:
In this tutorial you will learn some of the more advanced features of GRID covering padding, dynamically generating numerical text, grouping split tiles, while creating a page from a calendar.
The GRID tools covered in this tutorial are – Grid, Merge, Set Text, Split and Padding.
GRID – Advanced Tutorial 02:
This tutorial uses the Transform Area to animate the calendar layout made in part 01 of this advanced tutorial. Transform Area is one of the layout modifiers included with GRID, you can use it to animate parts of your layout, while automatically squashing and stretching surrounding tiles along with that movement.
Cinema 4D Layout System : GRID
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