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helloluxx Shop — Motion Graphics Training : Cinema 4D : Houdini : After Effects

VFXaiku | Advanced Multipass Compositing

Advanced Multi-Pass Compositing

$ 19.00 USD

This is a feature length tutorial on Advanced Multi-pass Compositing with Cinema 4D and Fusion. There is a tonne of material covering how to set up your render passes in Cinema 4D to working with them in Fusion 5.

Advanced Multi-Pass Compositing from VFX Haiku

 

Cinema 4D:
• Working with 32bit floating point textures as materials
• Overview of Ambient Occlusion and Global Illumination settings
• Overview of the Fresnel falloff shader
• Dealing with blurry reflections
• Setting up your Z-depth pass for post depth of field effects
• Setting up your bit depth based on your composite
• Straight vs. Post-multiplied Alpha channels

Adobe After Effects:
• Importing the multi-pass comp from Cinema 4D into After Effects

Eyeon Fusion:
• Fusion Compositing Basics
• How to use the merge tool
• Working with Deep Pixel information
• In-depth re-texturing with a UV pass
• In-depth re-lighting with a Normal pass
• Using Colour Curves
• Using passes as masks to tweak effects
• Working with Masks
• Adding depth of field (DOF) in 2D with a Z-Depth pass
• In-depth with the soft glow tool
• In-depth with the Colour Correction tool
• Using the hilight tool to create anamorphic looking lens flares
• Createing Chromatic Aberrations
• Adding realistic grain
• Using passes in unexpected and unintended ways

Adobe Photoshop:
• Dealing with Gamma shifts when working with files in different applications
• Using Looks and Actions to finesse your image
• Adding final touches and colour adjustments

What’s included in the Download?
• High quality quicktime movies of the tutorial (1GB) Part 1 is Cinema 4D, Part 2 is Fusion and Photoshop
• Full 1920X1080 render passes to play with
• Cinema 4D scene source file
• Fusion comp file
• Final layered PSD file


Advanced Multi-Pass Compositing from VFX Haiku

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COMPATIBILITY:
After Effects CS3, CS4, CS5, CS5.5, CS6
Mac (10.6+) & Windows

IMAGE FORMATS:
JPG 8-bit
PNG 8-bit and 16-bit
AE Layers can also be used up to 32bpc

GRAPHICS CARD REQUIREMENTS:
Nvidia & ATI, minimun 512MBs of memory.
Nvidia GeForce 8800, &9000 Series
Nvidia GeForce 200, 300, 400, 500, 600 Series
Nvidia Quadro FX Series 4000 and better.
ATI 3870 and better on Windows
ATI HD Series on Mac

RECOMMENDED CARDS:
For ideal performance we reccomend at least
a Geforce 285 or ATI 3870 with 1GB of VRAM.

C4D FILE SUPPORT:
Requires Cinema 4D R12 and newer to import inside Element.

RENDER FARM SUPPORT?
It is possible to use Element on a network render farm but we do not reccomend or support it because inconsistencies of GPU rendering. Since Element renders with impressive speed on a single GPU it is ideal to pre-render any 3D elements before pushing to the render farm.

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