Cinema4D R12

Well it’s that time of year again. The new release of Cinema4D has been announced. What an amazing release it is too. I have been fortunate enough to be part of the beta team and have been testing the new features for a while now. It is difficult to know where to start, but the…


Two Texture Tips

A couple of quick tips when working with materials and textures in Cinema4D. How to replace all instances of either missing textures, or simply swap an existing texture in your materials. How to change the material that is referenced in multiple tags. Enjoy…


Modify Clone

I was asked about the Modify Clone parameter that is available on many of the effectors.  I made a real simple file that shows the parameter in use and thought I’d share it here. If you have several objects under a cloner and the cloner is set to something other than cluster, then the modify…

Immigration – Smart Importing for After Effects

If any of you work with large image sequences and find importing them into After Effects a bit of a drag then you should seriously take a look at Immigration from Manually importing large sequences can be a slow process, especially if you are working with many different passes rendered from your 3D application….


Thinking Particles and Proximal

Here we go with another Thinking Particles example… This scene also makes use of the Proximal shader. As you may have guessed from the name, the Proximal shader works based on the proximity of objects. In other words you can use it to control a material when it is near another object, edge, vertex, etc….